About the sport of curling
Glossary
-- History --
How the Game is Played --
Traditions & Etiquette
Curling is a seemingly simple sport:
two teams, each with four players, slide stones down a curling sheet to a
target at the other end; sweepers help the rocks on their way; and
the team with the most stones closer to the center of the target
than the other team wins. It's a sport that emphasizes strategy, communication, and good
sportsmanship. It's a game that people of all ages and physical
abilities can play. It's a game that everyone in Central New York
can play!
How the
Game is Played
Team --
Equipment -- Play --
Scoring
A curling team consists of four players: lead,
second, vice-skip (or
third), and skip (team captain). Each member of the team
delivers (throws) two
rocks each, alternating delivery with players on the
opposing team. As each person throws a rock, two other team members may
sweep
(brush) in
front of the rock. Sweeping a rock will make it travel a farther distance and on
a straighter line. The sweepers are in charge of determining if brushing is
needed for weight (distance). The skip calls the shots, using a
broom as a
target for his/her teammates, and is in charge of calling sweeping for line
(direction). When the skip throws, the vice holds the broom and is in charge of
line calls. Communication between the sweepers and the person
calling line is
vital - how hard a rock is thrown (weight) affects how much the rock will
curl
(curve).
The Ice
A curling sheet of ice is approximately 150 feet long and 15 feet wide, the
surface of which is kept near 23º F. The surface is prepared for each game by
sprinkling water droplets onto the ice (known as
pebbling).
At each end of the ice, is a target, called the
house, made
up of concentric circles, 12 feet, 8 feet, and 4 feet in diameter. The center of
the house (typically 1 foot wide) is known as the
button.
Running along the length of the sheet are the
side lines (which mark the sheet
boundaries), the center line, and in many clubs, two lines that are 2 feet to
either side of the center lines - the 4-foot lines. Running across the sheet are
the
tee lines (through the center of the
button), the back lines (6 feet behind the
tee line, tangent to the
back of the houses), the
hog lines (21 feet in front of the
tee line). When delivering a rock, a curler must let
go of the stone before crossing the near hog line, and the rock must completely
cross the far hog line before coming to a stop. Rocks that do not completely cross the far
hog line, or that completely cross the far back line are removed from play.
Six feet behind the back line of each house are
the hacks, a toehold which curlers use as a sprinters would use a starting
block.
Ice varies from facility to facility, from sheet to sheet
in the same facility, and on a sheet as a game progresses. On
fast ice, a rock
will travel farther with the same effort than it will on
slow ice. Temperature and
pebble affect not only the speed of the ice, but how much a rock will curl.
During the game, areas of a sheet on which many rocks have traveled will be faster than areas that have not been played on.
Reading the ice is the responsibility of all players. Knowing how hard to throw
a rock or how much ice to give for a shot, depends
upon the players noticing and
remembering how the ice behaves.
Rocks
Curling rocks (or stones) are made of granite, mostly from Scotland or Wales,
and weigh between 38 and 44 pounds. They are about 6 inches tall and 11
inches in diameter. Very little of the rock actually touches the ice. The bottom
of a rock has a cavity about 6 inches wide. Rocks slide on the outside edge of
that cavity, known as the running surface. Modern stones have plastic handles
that are bolted to the rock. Special handles with built-in hog line sensors are
used in high level competitions to determine if a curler has released the rock
before the near hog line.
Rocks curl (curve) because of a combination of factors, and articles in
scientific journals debate the physics of curling rocks. Whatever the ultimate
reason(s), rocks do curl (travel across the sheet) as much as 4 feet from
release to stop on well prepared ice. The direction of curl is always opposite
the direction of the trailing edge of the rock: that is, a rock rotating
clockwise will curl from left to right, and a rock rotating counterclockwise
will curl from right to left. The skip will estimate the amount of curl expected
for a particular shot and adjust his/her target placement accordingly.
Anticipating this curl (reading the ice) is perhaps the most important part of
the game, especially so at high levels of competition.
Broom (Brush)
Curling brooms are used for two purposes: for sweeping and as a stabilizing device when
delivering the rock. Brooms used for sweeping are made of
either hair or a synthetic pad. Occasionally you will still see curlers use corn
brooms during delivery. Other stabilizing devices are becoming popular,
especially for new curlers.
There is no good scientifically verifiable theory to explain the effects of
sweeping in curling. However, it is apparent that sweeping transiently and
slightly decreases the friction of the ice surface, allowing a moving rock to
retain its speed longer and reducing the ability
of the stone to dig in and curl. So sweeping makes the rock travel
farther (not faster!) and "straighter" (it will continue more in the direction in which it is already
traveling). If a rock has begun to curl sharply, sweeping will make it travel
straighter and farther in the direction it is going when you begin to sweep: you cannot straighten in "back on course" by
sweeping.
Shoes
Curlers wear specially designed shoes. The sole of one foot has a layer of
Teflon (or metal or brick) which enables the curler to slide when delivering the
stone. The sole of the foot placed in the hack is made of rubber which provides
traction on the ice. When sweeping, many curlers place a
gripper over their
slide foot to provide additional traction. Right-handed curlers slide on their
left foot; left-handed curlers on their right foot.
Back to the top
All curling games begin and end with
hand-shakes among all the participates. A game is divided into
ends, either 6
ends (social games), 8 ends (recreational leagues), or 10 ends (high level
competition). An end consists of each member of both teams throwing two stones,
alternating delivery between teams. After the first end, the team that throws
the first rock is the team that scored in the previous end (the first end is determined by
a coin toss or other method). Throwing the last rock
in an end, also called having the hammer, is advantageous. After all 16
rocks have been delivered, the vice-skips agree on the score for the end (see
below). At the end of a game, if the score is tied,
extra end(s) are played to
determine the winner. In some competitions, games are timed, much like chess
matches. Timing varies with the competition; either the time taken to deliver
each rock (including strategy discussions between throws), or the time taken
between each shot for strategy discussions (in which case teams are allotted
less time). In high level competitions, teams are allotted 2 time-outs, and a
break is taken after the fifth end.
Curlers throw two basic types of shots:
draws and hits. Hits move other rock(s), and draws do not. There are a variety
of the two basic shots. Draws typically guard other rocks, hide behind other
rocks, or freeze to other rocks. Hits may remove a rock from play
(take-out), either going
out of play itself (peel) or staying in play (hit and stick;
hit and roll); or
they may simply move a rock a few inches or few feet (tap).
Scoring
Only rocks in the house may score. A rock is in the house if any part of it,
when viewed from directly above the rock, is touching the house. All rocks from
one team closer to the button than any opponents rocks score 1 point each. It is
possible to blank an end, i.e. neither team scores a point. Perhaps the most
exciting (and rare) score in curling is an eight-ender, in which all eight of a
team's rocks count.
Scores are hung on a scoreboard, of which there are two
types. In curling clubs, the permanent numbers on the scoreboard indicate the
cumulative score, and the vice hangs a number representing the end in which that
cumulative score was achieved. In the example below, Team 2 defeated Team 1 by a
score of 7-6, scoring 2 in the 1st end, 3 in the 5th end, and 2 in the 8th end.
Team 1 scored 2 in the 2nd end to tie the game, stole
single points in the 3rd and 4th two ends, and scored 2 in the 6th end. The 7th
end was blanked.
| Team 1 |
|
2 |
3 |
4 |
|
6 |
|
|
|
|
|
|
|
|
|
|
| Points |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
Blank ends |
| Team 2 |
|
1 |
|
|
5 |
|
8 |
|
|
|
|
|
|
|
|
7 |
On television, it is not unusual to see "baseball-type"
scoreboards that are the opposite of the above: the permanent numbers are the ends of play, and
the numbers hung represent the score tallied in that end. In this type of
scoreboard, a cumulative score may be placed on the right.
Curling is unusual in that a team can concede a
game. Typically this happens in the last end whenever a team no longer has enough rocks left that might score to tie the game.
It may also happen the team believes that it is highly improbable to win, even if numerically possible.
Our Curling School page
has more information on how to
deliver a stone
and
basic strategy.
Back to the top
Traditions and Etiquette
Be on time. Get to the club in
time to change and warm up before the game. When you're late
you're holding up seven other players. If you know you'll be
unavoidably late, inform your team in advance.
Get a sub. On occasions when
you're not able to curl as scheduled, it's your responsibility to get
a substitute of similar ability and experience. Specific substitution
rules may apply in your league; be aware of these before arranging
for a sub. Call your skip and give the name of the curler
substituting for you or the names of people you have called. No shows
are no-no's.
Practice on a different sheet.
If you arrive early and want to throw a few stone s to practice or
warm up, by all means do so. But be sure not to use the sheet you'll
be playing on.
Start with a handshake. At the
beginning of a game, greet the members of the opposing team with a
handshake, tell them your name, and wish them good curling. Make sure
that everyone knows everyone else.
Finish with a handshake. When
the game is over, offer each of the players a hearty handshake and
move to the warm room. The winning curlers traditionally offer their
counterparts some refreshment. In turn, your opponent should
reciprocate.
Keep the ice clean. Change your
shoes in the warm room. Sand, grit, and dirt are the ice's worst
enemy. The shoes you wear should only be used for curling. Keep them
clean.
Compliment a good shot. One of
the nicest curling traditions is that players and spectators
compliment a good shot by either side while not remarking on a poor
shot or a competitors misfortune.
Be ready. Take your position in
the hack as soon as your opponent has delivered his/her stone. Keep
the game moving: delays detract from the sport. Be prepared to sweep as
soon as your teammate releases the rock. Don't be caught off guard and
have to run after the stone.
Be courteous. Don't distract
your opponent in the hack. Keep your distance, be silent and
motionless. Don't walk or run across the ice when a player is in the
hack. Don't gather around the back of the house when an opponent is
throwing. Sweepers should stay on the sidelines between the
courtesy lines
when not sweeping, including when walking back from sweeping a shot.
Wait for the score. Vice skips
are the only players allowed in the house while the score for the end
is being decided. All other players should wait beyond the hog line
until told they may move into the house to clear the rocks, or until
the vice skips move the rocks in the house.
Back to the top
The Sprit of Curling*
Curling is a game of skill and
traditions. A shot well executed is a delight to see, and so, too, it
is a fine thing to observe the time-honored traditions of curling
being applied in the true spirit of the game. Curlers play to win, but
never to humble their opponents. A true curler would prefer to lose,
rather than win unfairly.
A good curler never attempts to
distract an opponent or otherwise prevent another curler from playing
his or her best.
No curler ever deliberately breaks a
rule of the game or any of its traditions. But, if a curler should so
inadvertently and be aware of it, he or she is the first to divulge
the breach.
While the main objective of the game
is to determine the relative skills of the players, the spirit of the
game demands good sportsmanship, kindly feeling, and honorable
conduct. This spirit should influence both the interpretation and
application of the rules of the game and also the conduct of all
participants on and off the ice.
* from
the USCA website
Back to the top
Glossary
Back end Typically, the
third and skip.
Back lines The lines tangent to the back edge of the 12 foot ring of
the house. Rocks which have completely crossed this line are out of play and
removed from the sheet.
Back of the
house The portion of the house
behind between the
tee line and the back
line.
Biter A
rock which just barely touches the
house. When seen from the
side, the stone may not appear to be in the house, but when viewed from above or
measured with a biter bar, is touching the 12 foot rings. Although as far from
the center of the house as possible, biters have a bad habit of coming back to
bite you.
Biter bar/stick
Measuring stick which may be used to determines
if outlying rocks are in the house. A point on one end of the biter bar is
inserted into a post in the center of the button and the bar is pivoted around
the edge of the house. If it touches a rock, the rock is in the house,
regardless of whether or not it appears to be touching the painted rings. Unlike
the paint of the house rings, which may vary slightly from regulation width, a
biter bar is the official width of the house.
Blank end An
end in which no
rocks are in the
house and neither team
scores. Blanking an end may be accidental or a deliberate strategic move. The team which had
hammer in the blanked end retains hammer in the following
end.
Board weight A shot
(typically a takeout) that is thrown with just enough weight to come to rest at
or just beyond the backboard. Also called bumper weight.
Bumper weight See
board weight.
Bonspiel A curling tournament. Several meanings and origins of the name
have been claimed.
Broom A hair or synthetic brush used to
sweep a
rock so that it travels
farther and "straighter" and as a stabilizing device when
delivering a rock. Also see
Ice.
Brushing see Sweeping
Burn To touch one of your own
rocks with your body or equipment while
it is traveling down the sheet. A rock burned between the
hog lines is
immediately stopped and removed from play. A rock that is burned beyond the far
hog line is allowed to continue until it comes to a stop, when the person from
the opposing team who is in charge of the house determines what to do with the
rock. S/he may choose to remove the rock from play, move it to where s/he thinks
the rock would have come to rest if not burned, or leave the rock where it
came to rest.
Button The center of the
house, surrounded by the 4 foot, 8 foot, and
12 foot rings, and bisected by the center
line and tee line. The button is
typically 2 feet in diameter.
Call line To indicate to sweepers whether or not to
sweep to affect the
line of travel of a
rock. Sweeping keeps a rock going in the same direction it
was traveling when sweeping began for a longer period of time. Although
typically, we speak of sweeping as making a rock go straighter, if it has
already begun to curl sharply, sweeping will not "straighten it out" back to its
original line of delivery. The person in charge of the
house (typically
skip or
vice-skip) calls line.
Center line The line which runs the length of a
sheet and divides the
sheet in half.
Come around A shot
which curls around another stone. May be a hit
or a draw.
Control zone The area in front
of the tee line within 2 feet of the
center line. Most scoring
takes place in the control zone. The team with hammer attempts to keep the
control zone clear for their last shot; teams without hammer try to "clutter it
up" with rocks, making it more difficult for the team with hammer to score.
Counter A
rock that scores, i.e. a rock that is closer to the center of
the house than any of the opponent's stones.
Courtesy lines Two 6-inch lines 4 feet inside the
hog lines between
which players should stand when their team is not
delivering a
rock.
Curl The curving action of a
rock that is
delivered down a curling
sheet. The amount of curl is determined by a combination of the speed of
rotation and weight of a delivered
rock and ice conditions.
Back to the top
Delivery Throwing a stone. See
Curling school primer on the current
delivery technique.
Double takeout A curling shot that removes two
rocks from play, usually both
opponent's rocks.
Draw A curling shot designed
to stay in play. Draws may guard other rocks, hide behind rocks,
freeze to rocks, or just sit out in the open.
Eight-ender An
end in which all eight
rocks of one team score, i.e. all
of one teams rocks are closer to the center of the
house than all the opponents
rocks. A rare occurrence.
End A period of play in which both teams
deliver all 8 of their
rocks.
Games typically are 6, 8, or 10 ends.
Extra ends If a game is tied at the end of the regular number of
ends,
play continues until one team scores at least one point and wins the game.
Fall A place in the ice where
rocks do not travel a normal path, but move
quickly away from the intended line, most typically toward the outside of the
sheet.
Fast ice Ice over which
rocks travel farther than they would when
delivered with the same weight on
slow ice.
Flash To completely miss a shot, usually a takeout, and pass completely
through the house without touching other
rocks.
Four-foot lines Two lines which run the between the
hog lines, 2 feet
to either side of the center line.
Free guard zone The area outside the
house. If the first 4
rocks of the
game (the leads' rocks) are beyond the far
hog line and outside the
house (i.e.
in the free guard zone), they may not be removed from play by the opposing team
until the 5th rock (the second's first rock) is thrown.
Freeze A
draw shot that comes to rest against another
rock without
moving it.
Front end The
lead and second.
Front of the
house The portion of the house in front of the
tee line.
Frost Buildup (often sandpapery) on ice surface usually caused by
high humidity in the ice shed. Frost
tends to make stones travel less distance and curl less. Frost also makes
sweepers work harder!
Gripper A rubber covering pulled over the slide foot when
sweeping to
provide better traction. Also, the permanent rubber sole on the non-sliding
shoe.
Guard A
rock
delivered in front of the
house so that it is directly in line with but a
distance above another rock, thus protecting it from a hit by the opposing team.
Also, a rock delivered in front of the house so that rocks thrown later can "hide" behind the guard
rock. Guards are crucial to scoring; Leads throw many guards.
Back to the top
Hack Device in the ice 6 feet behind the
back line which a
curler uses as a toehold while delivering a
rock. The non-slide foot is braced
against the hack. See the Curling School
primer on
delivery
technique.
Hack weight
A shot (typically a takeout) that is thrown with just enough weight
to come to rest at or just beyond the hacks.
Hammer The last
rock thrown in an
end. Teams with the hammer have the
last chance to score in any end. The hammer belongs to the team that did not
score in the previous end.
Handle The
rotation that a curler puts on a
rock during
delivery.
Rocks that stop rotating part way down the ice are said to have "lost their
handle". Rocks that are accidentally delivered without rotation are said to have
"no handle". Rocks without a handle are unpredictable in their
curl and the
distance traveled.
Hard!/Harder! A call from the
skip to the sweepers to
sweep faster and
with more pressure. See also Hurry!
Heavy To throw a
rock with more
weight (force) than required for the
called shot. Heavy rocks will travel farther than desired.
Hit A curling shot designed to
strike another rock with enough force to move the target rock. The target rock
may be removed from play or moved a short distance to the advantage of the
shooting team.
Hit and roll A shot that hits a
rock and then moves across the
sheet
to a desired location, usually behind a guard. A hit and
roll typically takes
out an opponents rock.
Hit and stick A shot that
hits a rock and remains in the place where
it hit the rock.
Hog To throw a
rock with insufficient weight (force) to completely
cross the far hog line. Hogged rocks are immediately removed from play.
Hog lines Two lines which run
across the sheet 21 feet beyond the
tee line.
House The target area at each end of a curling
sheet.
Hurry! A call from the
skip to the sweepers to
sweep faster and with
more pressure. See also Hard!
Ice The distance between the target
broom and the desired final
location of a shot.
In-off A
double take-out which removes an opponents
or one's own rock, usually on the outer ring or outside the
house, then rolls into the house to remove
or displace an opponent's rock to score.. An extreme, exciting, and very
difficult variation of a hit and roll.
In-turn A clockwise turn for a right-handed curler
(counterclockwise for a left-handed curler).
Inside To throw the
rock off the target
broom (miss) in the same direction as the
intended curl.
Last rock see Hammer.
Lead The person on the team who throws the first
rock. In the U.S.,
typically the person who tosses the coin to determine which team has last rock
in the first end. Part of the front end.
Line The path traveled by a
rock. The person in the
house calls line,
i.e. provides the target and calls sweeping to keep the rock on the desired
path.
Light To throw an
rock with less
weight (force) than was called for.
Back to the top
Measuring stick Used to
determine which of two or more stones is closest to the
button when it can't be
determined visually.
Mixed Curling in which teams consist of two men and two women. Positions
alternate genders (i.e. if the lead is female,
the second will be male,
third female,
and skip male).
Narrow see Inside.
Negative ice
Ice condition in which the skip places the target
broom on the opposite side of
the final location than would normally be used for the called turn. Negative ice
is typically employed for some shots on ice with a significant
fall.
Nip To remove the very top of the pebble; evens the tops so that
rocks
glide faster.
No handle see Handle.
Normal weight A takeout that is thrown with
fairly heavy weight and is typically agreed-upon for a
team. This takeout weight is heavier than hack weight
and board weight.
Off! A call from the
skip to the sweepers to stop
sweeping.
Off the broom The person
delivering the
rock has missed the target
broom. A rock thrown too far towards the
direction of curl is said to be
inside or
narrow; if too away from the direction of curl, it is
outside or wide.
On the broom The person
delivering the
rock has thrown directly at the
target broom.
Out-turn A
counterclockwise turn for a right-handed curler (clockwise for a left-handed
curler).
Outside To throw the
rock off the target
broom (miss) in the opposite direction as
the intended curl.
Pebble Small droplets of water that a
sprinkled on the ice, freezing on
contact. Pebble reduces the area of contact of a
rock with the ice (and reduces friction).
Peel A shot which removes an opponents
rock and then spins out of
play. Typically used to clear rocks in blocking access to the
control zone
and/or to clear away any rocks that an opponent might "hide behind".
Peel weight A takeout that is thrown
with very heavy weight so as to ensure that
both the shooter and a target rock both roll out of play, or to move
or take out several stones at once.
Pick Occurs when a
rock hits or picks up some small debris left on the
ice surface. A pick will cause a rock to change direction,
handle, or both.
Pin The center of the
button. Designed to accept measuring equipment.
Promote see Raise.
Port An opening between 2
rocks wide enough for a rock to pass
through.
Raise To bump a
rock a short distance, typically so that it's in a
more favorable position.
Raise take-out A shot involving 3
rocks. The thrown rock hits the
second rock, raising it into the third rock, which is pushed out of play.
Reading the ice The act of
noticing how various parts of the ice react during a game. Where does it run
fast or slow; swing more or less? Where have more
rocks traveled (or not) on the ice? Are
there any runs or
falls? The responsibility of all team
members: the person delivering the rock, so s/he knows how much
weight to throw; the sweepers so they know
whether or not to sweep, and the players in
charge of the house, so they know how much
ice to give for the desired shot.
Rings see House.
Rink A curling team, named for the
skip. Also, the area where the curling
sheet is housed.
Rocks The object thrown or
delivered by curlers
during a game. Rocks, or stones, are made of granite and weigh between 38 and 44
pounds.
Roll The sideways movement of a
rock after it hits another rock off
center.
Rotation Clockwise or counterclockwise spin imparted to a
rock upon
delivery. A rock typically rotates 2.5 to 3.5 times when traveling the
sheet.
Also called Turn.
Run A place in the ice where
rocks do not travel a normal path because
of a depression or trough in the ice. Rocks run straighter than expected in a
run.
Running surface The portion of a curling
rock which makes contact with the
ice surface. The running surface is a circular ridge, about 1/8 to 1/4 inch wide.
Back to the top
Scrape To remove ice layers until all
sheets are level. Scraping removes old
layers of pebble and any dirt. After a scrape, ice is faster than before the
scrape.
Second The team member who throws the 3rd and 4th
rocks. Part of the
front end.
Sheet The field of play for
curling, approximately 150 feet long and 15 feet wide.
Shot/Shot rock The
rock that is closer to the center of the
house than any
other rock. The second shot is second closest to the center of the
house, etc.
Side lines Lines down the length of the ice that are the side
boundaries of a curling sheet.
Skip The team member who calls the game: making final strategy decisions,
determining shots, and holding the target broom for teammates. Commonly, the
skip throws the 7th and 8th rocks, but many skips throw in other positions. Part
of the back end.
Slider The slippery surface on the sole of the slide shoe. Typically
made of Teflon; metal and brick sliders are also made. Alternatively, a
shoe-shaped piece of Teflon that can be attached temporarily to the slide foot.
Slow ice Ice over which
rocks travel less distance than they would
when delivered with the same weight on
fast ice.
Spinner A
rock that has been given too much
rotation upon
delivery. Spinners
do not curl as much as rocks thrown with the
proper amount of rotation.
Stabilizer A delivery aid gripped in the hand
not holding the rock, used as an alternative to a broom. Pejoratively, referred
to as a "crutch."
Stack the brooms To socialize with your team and opponents. In social
leagues, can occur as a break during a game; more typically, occurs after a
game.
Steal To score in an
end without the hammer.
Stick A
delivery aid for persons who cannot perform the "standard"
delivery. The stick has a fitting at one end which fits over the handle of the
rock. Stick curlers either stand to deliver their rocks, or are in wheelchairs.
Also, to remain in the place in which a rock strikes another rock (see
Hit and Stick).
Stones see Rocks.
Straight Ice Ice on which a
rock, given a normal
rotation, will
curl
less than expected - less than 3 feet.
Sweep To move a curling
broom back and forth in
front of a moving rock. Sweeping is most effective when done quickly and with
weight. Sweeping transiently alters the ice surface to reduce
the friction between the rock and the ice surface. The rock travels farther and
curls less.
Swingy ice Ice on which a
rock, given a normal
rotation, will
curl
more than expected - more than 4 feet.
Take-out A
rock which hits another rock,
removing the second rock from play. Hits vary in weight, depending on how far
the target rock needs to be moved and how straight the hitting rock needs to
run.
Tap back/up A gentle hit, in which the thrown
rock
moves the hit rock a short distance. Tap backs may be used to move your own rock
into a favorable position, or to move an opponent's rock to a position useful for
your team.
Tee see Pin. In the early days of curling, the center of the
house was
marked with a vertical post (the tee) to help the player
delivering to aim.
Tee lines The lines crossing the width of a curling
sheet through the center of the house (the tee).
Third The team member who throws the 5th and 6th
rocks. Typically, the third is also the
vice-skip, and is in charge of the
house
when the skip throws. Part of the back end.
Tight see Inside.
Triple A shot which removes from play 3 of the opposing teams
rocks.
Turn see Rotation.
Up! A call from the
skip to sweepers to stop
sweeping.
Vice see Vice-skip or
third.
Vice-skip The team member who is in charge of the
house when the
skip throws, holding the
broom and call line. The vice-skip is
also commonly the third. In Canada, typically the person who
tosses the coin to determine which team has last
rock in the first
end. Part of
the back end.
Weight Typically used to indicate how hard a stone has been thrown.
Heavy rocks travel farther, faster, and straighter;
light rocks travel less
distance, slower, and curl more than heavy rocks.
Wick A shot in which the moving
rock ticks the edge
of a stationary rock, causing it to change direction. Sometimes called a
"redirect."
Whoa! See Up! or
Off!
Wide see Outside.
Back to the top
History
coming soon
Back to the top
|